Browsing articles tagged with " IndieGoGo"

Long Time, No Pow

Feb 13, 2011   //   by Tyler   //   Blog  //  No Comments

Tyler here with a quick update on where things stand with Whiz!Bam!Pow! – it doesn’t stand. Things are jumping up and down like… umm… things that jump up and down a lot.

The Feature

Right now, Paul’s doing revisions to the feature film. We’ve worked out a great system for revising (as we get used to no longer living next door). Throughout January, I revised the first half of the script, then handed it off to Paul for revisions of the second half of the script. In the next couple weeks,  we’ll start going through both of our halves and revising piece by piece until we get a version that is a combination of both versions (do the setups pay off, and vice versa?), then rinse, wash, repeat until we get what will stand as the “final draft” (which of course, will change throughout production and post).  This way, we don’t necessarily have “draft one, draft two,” but rather a live document that is constantly being revised as we get both of our voices in there.

The Comic

Art dude Blair Campbell is drawing the shit out of the comic as we speak. We’ve managed to revise and cut from 32 pages down to 24. While some pages went, they’re not gone. They will instead be used as online-exclusives. Want to know the origin of the Sentinel? You won’t find it in the comic. You’ll have to find it somewhere else after the comic’s released.

Oh, until we find a better, more immersive way to do digital comics that fits within the story of Whiz!Bam!Pow!, Whiz!Bam!Pow! Comics #7 will be PRINT-ONLY.  Besides, I don’t think they had iPods or iPads in 1938.

IndieGoGo supporters, by now you should’ve received an email from me talking about changes to incentives and other cool things. Those cool things are being conceived and figured out.

I wish I could give a steadfast release date on the comic book, but I can’t. Our best guess? Early summer. This process takes time, and I’m not going to rush out a subpar product just to hit a deadline. We’re committed to delivering the absolute best entertainment we can give you. You’ve been with us since the early days (can’t believe it’ll be a year in July since I revealed the title of the project!), and we’re going to deliver quality.

Oh – and we’ve seen the layouts of the comic. They’re awesome.

The Trailer

While we will deliver quality, we also recognize the need to deliver content, and at the same time peel back the layers of the WBP Onion of Awesome. I’m throwing most of my effort into a trailer that will cement the tone of the feature film, the project as a whole, and introduce you to two of the “real life” characters who will be populating the WBP world. And like any worthwhile project, I’m picking up some new skills along the way.

Radio

Working on it. Can’t talk much more about it as there are no specifics to share with you at the moment.

The App

The App, as it was originally conceived, is dead. Prior to the campaign, we wanted to hire someone specifically to design the app for us. Out of the whole IndieGoGo experience, that we were unable to raise the funds to produce the app was the biggest disappointment. Mobile is the future (present) of storytelling, and to have to cut it out was heartbreaking.

So I’m not cutting it out. I’m building it myself. Adding to new skills learned, I’m working on figuring out just how to develop apps, learning the programming basics, all of that fun stuff.

Whatever is released out of my own learning and developing will be a very beta, 1.0 version. It’s my hope that down the road I can bring someone on to make this as awesome as Paul and I conceived it, while at the same time having a better understanding of the work that goes into their development.

The Short

Dead as a doornail. For now. Besides, it works better after the feature (or concurrent). There are a lot more shorts coming out of the feature also, so it was only one piece of the Whiz!Bam!Pow! cinematic world.

And that’s that.

Thanks so much for your patience and support. The trailer is coming soon, and we can’t wait to share it with you.

T


Whiz!Bam!2011!

Jan 8, 2011   //   by Tyler   //   Blog  //  1 Comment

A quick little post-move update. Want to share a few things about the future of this project, and what’s happening now:

• The short film and the app are – for right now – dead. They’re great pieces, and the app will be revived as part of Volume Two. The short may show up around then as well.

• The comic book scripts (yep, scripts – there’s two features in the comic) are in the hands of art dude Blair Campbell, and he’s drawing the shit out of them.

• We’re currently working on the radio scripts. It may be one of the three, two of the three, or three of the three episodes that are released. My drive from Cleveland to Boston last week gave me plenty of time to do some intensive radio show listening and really learn some cool things that will make these radio shows fun as hell.

• We’ve initiated the “Fuck It” option, which means we’re moving full steam ahead with the feature film and putting the pieces together to make it happen. The feature is the heart and soul of this project, my baby, and I can’t wait to get it made this year. No milling about.

• I’m sending out emails to each and every IndieGoGo supporter next week. It will discuss more in depth what’s happening with the project, and what your money will be used to fund.

There are plenty of surprises coming up in the next few months, so stay tuned.

Tyler


WBP @ The Studio Source

Dec 6, 2010   //   by Tyler   //   Blog  //  No Comments

The first Whiz!Bam!Pow! article of the post-IndieGoGo era! Many thanks to Stacey Cornelius of The Studio Source dot com for highting WBP, and for sharing her story about how comic books effected her.   Read more >>


Tyler Returns to the Cutting Room Floor

Dec 6, 2010   //   by Tyler   //   Blog, Uncategorized  //  No Comments

Last Saturday, the final day of the IndieGoGo campaign, Tyler made a return appearance on Casey Ryan’s Cutting Room Floor for the last interview of the campaign. Casey and Tyler cover the CBCI Initiative, the crowdfunding campaign, and begin to answer the age-old question… What’s Next? Read more >>


WBP @ Deux Ex Machinato

Dec 6, 2010   //   by Tyler   //   Blog, Uncategorized  //  No Comments

Andrea Phillips, a noted transmedia designer whose work includes Routes Game, Perplex City, the 2012 Experience (for Sony Pictures) and True Blood wrote up this great blog post about WBP (and became a supporter!).  Thank you so much Andrea for this lovely surprise! Read more >>


One Week To Go…

Nov 26, 2010   //   by Tyler   //   Blog  //  No Comments

Whiz!Bam!Pow!

The past two weeks have been some of the most absolutely insane of my life – in a good way (mostly, but we’ll leave the minority out). Whiz!Bam!Pow! has been featured all over the place, and the outpouring of support has been absolutely astounding.

With a week left in the campaign, I thought it would be useful for those of you still on the fence about this project to have all of the press, interviews, blog posts, and articles about Whiz!Bam!Pow! all in one place – as opposed to having to click 50,000 different links around this site to find anything.

This list starts from Friday, November 12, and goes right up until today. If you have any questions, feel free to ask in the comment field below, or ask me directly on my VYou page, http://vyou.com/tylerweaver. Read more >>


WBP @ What’s the Word Jellybird?

Nov 26, 2010   //   by Tyler   //   Blog, Uncategorized  //  No Comments

We love surprises. And this was a big one – Kimba Green, a supporter of Whiz!Bam!Pow! and one of our heroes, wrote this wonderful post about WBP on her blog. It also talks about the unique advertising opportunities companies and individuals have with the WBP IndieGoGo campaign – thanks so much Kimba (AKA Wonder Woman!) Read more >>


Whiz!Bam!BlackFriday!

Nov 26, 2010   //   by Tyler   //   Blog, Uncategorized  //  No Comments

Since there are people in tents in front of Best Buy, we figured we’d get in on the action (seeing as how we’re avoiding Black Friday shopping like the plague) and give something back to anyone who becomes a Whiz!Bam!Pow! IndieGoGo hero: Read more >>


Why?

Nov 22, 2010   //   by Tyler   //   Blog  //  No Comments

by TYLER WEAVER.

The act of running a crowdfunding campaign is a study of what works and what doesn’t.  Neither phenomena are the same for each film (the only constant “doesn’t work” is “put your film out there, do nothing, and everyone will come because it’s so awesome.”) I evaluate what has worked on the Whiz!Bam!Pow! campaign and what hasn’t on a daily, sometimes hourly basis (they change that quickly). One thing I have seen is that while we have gone to great lengths to show you how cool this thing is, and give you some awesome incentives, I haven’t answered the question…

“Why am I making this project?” Read more >>


The Incentives (with Snarky Cute Animals)

Nov 20, 2010   //   by Tyler   //   Blog  //  No Comments

I’ve wanted to do a post on the Whiz!Bam!Pow! IndieGoGo incentives for awhile now, but I don’t think it would be very interesting. Instead, I decided to turn the discussion over to a Socratic exchange between two cute (yet snarky) animals. Read more >>


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