About

The Story…

When Ollie gambles away his grandson’s college fund on a senior’s casino trip, he decides that the only way to get the money back is by making a forgery of the most valuable comic book in the world. With no artistic talent and a rusty decoder ring, Ollie embarks on a quest to turn a profit, keep a secret and rebuild his grandson’s future by recreating his past.

Do you remember going into a grocery store with your mom, annoyed at having to be there, save for the one saving grace? A spinner rack filled with comics. As mom would load up on things that you hated to eat, you spun that rack, the comforting metallic squeak demanding you look at all of the amazing covers promising spectacular adventure a millimeter below their surface.

Mom would give you a three-comic allowance, and you took those comics home with you (never in the grocery bag as you proudly carried them out of the store) and dove in. Thrills, adventure, our modern mythology right in the palm of your hands. You finished all three. Then dove back in – not because you didn’t know what was going on, but because you wanted to return to that world again and again.

Whiz!Bam!Pow! is the modern version of that nostalgic memory. It’s a spinner rack, only instead of being filled with comic books, it’s filled with every form of media we can find to tell our story – delivered directly to you, whenever you want to visit the world of Whiz!Bam!Pow!

There are actually two stories running through Whiz!Bam!Pow!. One is of the characters in the comic books and radio shows – in the case of Whiz!Bam!Pow!, the Sentinel. Adventure. Robots. Death rays.

The other is the story of your hands. The hands that hold the comic book from the spinner rack and marvel at the adventure within. How does that comic stay with you? How does your life revolve around it? Do you grow up with it? Do you bequeath it to your kids? Do you attempt to make a forgery to cash in on a million-dollar payday?

With a comic book at its core, Whiz!Bam!Pow! is a love letter to comic books, the heroes in them, and the people that read them maybe once in their lives – or maybe every waking moment. It is a 16-week story experience told through a serialized novelette, a 1940s radio show, and a comic book, Whiz!Bam!Pow! Comics #7, created in the Golden Age (1938-56) style. Radio shows, prose, advertising – all media is fair game to tell the stories in Whiz!Bam!Pow! – both of the heroes and the people reading and creating them.

Whether you remember a spinner rack with 10 cent comics or the polybagged holographic affairs of late or have never laid eyes on the four-color marvel known as comics, you’ll find something to proudly carry outside mom’s grocery bag, and we hope you want to visit again and again.

“Check out this awesome new project… Part nostalgia. Part innovation. All pointed towards the future of entertainment. Show your support today! – JOHN T. TRIGONIS, writer/director CERISE.

THE ORIGIN*

After being raised by wolves in the wilds of Ohio and Michigan, then spending their formative years in music school and law school (not much of a difference from their nascent years really), Tyler Weaver & Paul Klein became writing and producing partners when they found themselves neighbors in Cleveland Heights, battling flies and engaging in wanton househusbandry.

Whiz!Bam!Pow! came out of their mutual desire to, even entering their 30s, tie a towel around their necks, climb up on the roof, and fly.

Or at least tell a good story.

*ORIGIN may have been tweaked for dramatic purposes.


The Story – Chapter 1 Now Available!

Pre-Order Comic Storyworld


"Whiz!Bam!Pow!" co-creator Tyler Weaver has a book coming out this Fall!
Preorder "Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld" at

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